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Add SDL audio; complete DMC channel

master
Nathaniel Walizer 11 months ago
parent
commit
d217db42a4
4 changed files with 118 additions and 16 deletions
  1. +1
    -1
      Makefile
  2. +97
    -12
      src/apu.c
  3. +7
    -3
      src/apu.h
  4. +13
    -0
      src/nese.c

+ 1
- 1
Makefile View File

@@ -23,8 +23,8 @@ LDLIBS_1 = -lSDL2
SRC_SRCS_1 = nese.c ines.c
SRC_SRCS_1 += nes.c ppu.c input.c
SRC_SRCS_1 += cart.c mapper.c
SRC_SRCS_1 += sdl_render.c sdl_input.c
SRC_SRCS_1 += apu.c
SRC_SRCS_1 += sdl_render.c sdl_input.c sdl_audio.c

MAPDIR = src/map
MAP_SRCS_1 = nrom.c mmc1.c uxrom.c cnrom.c mmc3.c


+ 97
- 12
src/apu.c View File

@@ -1,9 +1,17 @@
#ifndef APU_H_
#define APU_H_

#include "nes.h"
#include "apu.h"
#include "blip-buf/blip_buf.h"


#define apu_gain_square (563U)
#define apu_gain_triangle (723U)
#define apu_gain_noise (482U)
#define apu_gain_dmc (240U)


/*
static const uint8_t length_lut [32] = {
0x0A, 0xFE, 0x14, 0x02, 0x28, 0x04, 0x50, 0x06,
@@ -18,6 +26,30 @@ static const uint16_t dmc_period_lut [16] = {
190, 160, 142, 128, 106, 84, 72, 54,
};

static const void dmc_restart(nes_apu_Channel* channel) {
channel->length = (channel->reg[3] * 16) + 1;
channel->addr = 0x4000U | ((uint16_t)channel->reg[2] << 6);
}

static const void nes_apu_dmc_fetch(nes_apu* apu,
nes_apu_Channel* channel) {
channel->data = apu->mem_read(apu->arg_mem,
0x8000U | channel->addr);
channel->mask = 1;
channel->addr = (channel->addr + 1) & 0x7FFFU;
channel->length--;
if ( channel->length <= 0 &&
(channel->reg[0] & apu_DMC_Loop)) {
dmc_restart(channel);
}
}

static const void nes_apu_dmc_start(nes_apu* apu,
nes_apu_Channel* channel) {
dmc_restart(channel);
nes_apu_dmc_fetch(apu, channel);
}

static void nes_apu_write_square(nes_apu_Channel* channel,
int reg, uint8_t val) {
APU_LOG("APU: Square %d < %02x\n", reg, val);
@@ -41,16 +73,14 @@ static void nes_apu_write_dmc(nes_apu_Channel* channel,
APU_LOG("APU: DMC %d < %02x\n", reg, val);

if (reg == 0) {
channel->period = dmc_period_lut[val & 0xFU];
channel->period = dmc_period_lut[val & 0xFU] *
nes_clock_cpu_div;
if (!(val & apu_DMC_IRQ_Enable)) {
channel->interrupt = 0;
}

} else if (reg == 1) {
channel->sample = (val & 0x7FU);

} else if (reg == 3) {
channel->length = val;
}
}

@@ -60,7 +90,7 @@ int nes_apu_init(nes_apu* apu, int clock, int frequency,
int ret = 0;

// 20 ms buffer
apu->blip = blip_new(frequency / 50);
apu->blip = blip_new(frequency / 20);

if (NULL == apu->blip) {
APU_ERR("APU: Failed to create resampler\n");
@@ -80,6 +110,12 @@ int nes_apu_init(nes_apu* apu, int clock, int frequency,
apu->channels[apu_Channel_Noise].write = nes_apu_write_noise;
apu->channels[apu_Channel_DMC].write = nes_apu_write_dmc;

apu->channels[apu_Channel_Square_0].gain = apu_gain_square;
apu->channels[apu_Channel_Square_1].gain = apu_gain_square;
apu->channels[apu_Channel_Triangle].gain = apu_gain_triangle;
apu->channels[apu_Channel_Noise].gain = apu_gain_noise;
apu->channels[apu_Channel_DMC].gain = apu_gain_dmc;

apu->frame_lfsr = 0x7FFFU;
apu->frame_period = clock / 240;
}
@@ -142,15 +178,15 @@ void nes_apu_write(nes_apu* apu, uint16_t addr, uint8_t val) {
APU_LOG("APU: Enable %02x\n", val);

for (int chan = 0; chan < nes_apu_chan_count; ++chan) {
if (!((val >> chan) & 1)) {
if (!(val & (1 << chan))) {
apu->channels[chan].length = 0;
}
val >>= 1;
}

if ( (val & (1 << apu_Channel_DMC)) &&
!(apu->status & (1 << apu_Channel_DMC))) {
// TODO: Start DMC
nes_apu_dmc_start(apu,
&apu->channels[apu_Channel_DMC]);
}
if (!(val & (1 << apu_Channel_DMC))) {
apu->channels[apu_Channel_DMC].interrupt = 0;
@@ -174,11 +210,59 @@ void nes_apu_write(nes_apu* apu, uint16_t addr, uint8_t val) {
}
}

static int channel_update(nes_apu_Channel* channel) {
int output = (channel->gain * channel->sample);
int delta = output - channel->output;
channel->output = output;
return delta;
}

static void nes_apu_run_dmc(nes_apu* apu,
nes_apu_Channel* channel,
int cycles) {
if (channel->length <= 0) return;

int time = apu->time;
int delta = channel_update(channel);
if (delta) {
blip_add_delta(apu->blip, time, delta);
}

while (cycles > 0) {
int run = cycles;
if (run > channel->delay) {
run = channel->delay;
}

channel->delay -= run;
time += run;

if (channel->delay <= 0) {
channel->delay = channel->period;

delta = (channel->mask & channel->data) ? 2 : -2;
int sample = channel->sample + delta;
if ((unsigned)sample <= 0x7FU) {
channel->sample = sample;
delta = channel_update(channel);
if (delta) {
blip_add_delta(apu->blip, time, delta);
}
}

channel->mask <<= 1;
if (!channel->mask) {
nes_apu_dmc_fetch(apu, channel);
}
}

cycles -= run;
}
}

nes_apu_Result nes_apu_run(nes_apu* apu, int cycles) {
/*
nes_apu_run_dmc(&apu->channels[apu_Channel_DMC],
apu->blip, cycles);
*/
nes_apu_run_dmc(apu, &apu->channels[apu_Channel_DMC], cycles);

while (cycles > 0) {
int run = cycles;
if (run > apu->frame_delay) {
@@ -249,6 +333,7 @@ nes_apu_Result nes_apu_run(nes_apu* apu, int cycles) {
}

cycles -= run;
apu->time += run;
}

return ( (apu->status & apu_Status_Frame_Int) ||


+ 7
- 3
src/apu.h View File

@@ -87,9 +87,11 @@ static inline int nes_apu_osc_length(uint8_t reg[4]) {
typedef struct nes_apu_Channel_t {
uint8_t reg[4];
void(*write)(struct nes_apu_Channel_t*, int reg, uint8_t);
int length; // Active counter
int next_delta; // APU cycles until next state change
int sample; // Current sample
int gain;
int length; // Active counter
int delay; // Cycles until next state change
int sample; // Current sample
int output; // Last output (sample * gain)

union {
// Square/Triangle
@@ -102,6 +104,7 @@ typedef struct nes_apu_Channel_t {
struct {
uint8_t interrupt;
uint8_t mask;
uint8_t data;
uint16_t addr;
int period;
};
@@ -119,6 +122,7 @@ typedef struct {
int frame;
int frame_delay;
int frame_period;
int time;
} nes_apu;

typedef enum {


+ 13
- 0
src/nese.c View File

@@ -5,6 +5,7 @@
#include "nes.h"
#include "render.h"
#include "input.h"
#include "audio.h"


#define audio_freq (44100U)
@@ -60,6 +61,8 @@ extern nes_Renderer sdl_renderer;

extern nes_Input_Reader sdl_input;

extern nes_Audio_Stream sdl_audio;


static nes sys = {0};

@@ -82,6 +85,11 @@ int main(int argc, char* argv[]) {
status = nes_input_init(input);
}

nes_Audio_Stream* audio = &sdl_audio;
if (status == 0) {
status = nes_audio_init(audio, audio_freq);
}

if (status == 0) {
status = nes_init(&sys, audio_freq);
}
@@ -133,6 +141,11 @@ int main(int argc, char* argv[]) {

// Update button states every rendered frame
status = nes_input_update(input, &sys.input);

if (status >= 0) {
// Update audio, too
status = nes_audio_fill(audio, &sys.apu);
}
}
} else if (result == ppu_Result_Halt) {
status = -1;


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