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Fix PPU sprite 0 hit init
v2
Nathaniel Walizer
9 months ago
parent
410f70fd53
commit
d6e4d9bce0
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src/ppu.c
+ 2
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src/ppu.c
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@@ -11,6 +11,8 @@ void nes_ppu_init(nes_PPU* ppu, nes_PPU_Memory* mem) {
pal[0] = pal[4] = pal[8] = pal[12] =
pal[16] = pal[20] = pal[24] =
pal[28] = 0xFFU;
ppu->hit_line = -1;
}
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