Nathaniel Walizer
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dcae99a332
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Start implementing APU
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před 11 měsíci |
Nathaniel Walizer
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f0d45e9680
|
Use single-step CPU call for 17% performance boost
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před 11 měsíci |
Nathaniel Walizer
|
464fe79ebd
|
Render each scanline at a time; MMC3 mapper fixup; debug output fixup
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před 11 měsíci |
Nathaniel Walizer
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7507dc30f8
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Add IRQ to MMC3 mapper
- Gun Nac still crashing after first title screen
- SMB3 halts after game start
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před 1 rokem |
Nathaniel Walizer
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18455ad76c
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Add MMC1 mapper support
- Scrolling jitter artifacts evident in The Legend of Zelda
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před 1 rokem |
Nathaniel Walizer
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bfb9e3df5f
|
Add basic mapper support
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před 1 rokem |
Nathaniel Walizer
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36ad6f4e19
|
Add 8x16 sprite support; create debug macros
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před 1 rokem |
Nathaniel Walizer
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66460ee5fe
|
Add horizontal/vertical VRAM mirroring
- Ready to add support for mappers
- Block-line background rendering presents certain artifacts in some
vertical-scrolling games like 1942
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před 1 rokem |
Nathaniel Walizer
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57fcc77c27
|
Add controller support with keyboard via SDL
- a -> A
- s -> B
- q -> Select
- w -> Start
- Arrow keys
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před 1 rokem |
Nathaniel Walizer
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2f07024354
|
Finish smooth X scrolling
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před 1 rokem |
Nathaniel Walizer
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1a0f6ac06e
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Add basic coarse X scrolling
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před 1 rokem |
Nathaniel Walizer
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41536a2b8f
|
Fix PPU timing
- DMA was being double-counted for PPU cycles
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před 1 rokem |
Nathaniel Walizer
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13456ff79a
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Initial commit: Everything in progress, with PPU R/W support nearly complete
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před 1 rokem |