#ifndef NESE_SDL_EFFECT_H_ #define NESE_SDL_EFFECT_H_ #include typedef struct sdl_effect sdl_effect; sdl_effect* effect_init(SDL_Renderer*, int, int); void effect_done(sdl_effect*); void effect_apply(sdl_effect*, SDL_Renderer*, const SDL_Rect*); #endif // NESE_SDL_EFFECT_H_