NESe (pronounced "Nessie") is a NES emulator based on the e6502 emulator, also written in C with a focus on speed and portability for use on embedded platforms, especially ARM.
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  1. #include <stdio.h>
  2. #include "src/f6502.h"
  3. int load(uint8_t* mem, FILE* file) {
  4. return fread(mem, 65536, 1, file);
  5. }
  6. void print_registers(const f6502_Registers* regs,
  7. FILE* file) {
  8. fprintf(file, "PC: $%04x\n", regs->PC);
  9. fprintf(file, " S: $%02x\n", regs->S);
  10. fprintf(file, " A: $%02x\n", regs->A);
  11. fprintf(file, " X: $%02x\n", regs->X);
  12. fprintf(file, " Y: $%02x\n", regs->Y);
  13. fprintf(file, " P: $%02x\n", regs->P);
  14. }
  15. static f6502_Core core = {0};
  16. int main(int argc, char* argv[]) {
  17. f6502_init(&core);
  18. if (load(core.memory.ram, stdin) != 1) {
  19. fprintf(stderr, "Failed to load e6502 memory\n");
  20. return 1;
  21. }
  22. core.memory.ram[0xbffc] = 0;
  23. f6502_reset(&core);
  24. core.registers.PC = 0x400;
  25. int total_clocks = 0;
  26. int clocks_elapsed = 1;
  27. while (clocks_elapsed > 0) {
  28. clocks_elapsed = f6502_step(&core, 1000);
  29. if (clocks_elapsed < 0) total_clocks -= clocks_elapsed;
  30. else total_clocks += clocks_elapsed;
  31. }
  32. fprintf(stdout, "Ran %d\n", total_clocks);
  33. print_registers(&core.registers, stdout);
  34. return 0;
  35. }