NESe (pronounced "Nessie") is a NES emulator based on the e6502 emulator, also written in C with a focus on speed and portability for use on embedded platforms, especially ARM.
Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

49 wiersze
878B

  1. CC = gcc
  2. LD = $(CC)
  3. PFLAGS = -g
  4. #PFLAGS += -DDEBUG_MAPPER
  5. #PFLAGS += -DDEBUG_RENDER
  6. #PFLAGS += -DDEBUG_PPU
  7. #PFLAGS += -DE6502_DEBUG
  8. CFLAGS = $(PFLAGS) -Wall -Werror -Wshadow -I..
  9. LDFLAGS = $(PFLAGS)
  10. OBJDIR = obj
  11. SRCDIR = src
  12. BINDIR = bin
  13. # nese
  14. TARGET_1 = nese
  15. LDLIBS_1 = -lSDL2
  16. SRC_SRCS_1 = nese.c ines.c
  17. SRC_SRCS_1 += nes.c ppu.c input.c
  18. SRC_SRCS_1 += cart.c mapper.c
  19. SRC_SRCS_1 += sdl_render.c sdl_input.c
  20. MAPDIR = src/map
  21. MAP_SRCS_1 = nrom.c mmc1.c cnrom.c mmc3.c
  22. EXT_SRCS_1 = e6502/e6502.c e6502/opcodes.c
  23. SRCS_1 = $(SRC_SRCS_1:%=$(SRCDIR)/%)
  24. SRCS_1 += $(MAP_SRCS_1:%=$(MAPDIR)/%)
  25. SRCS_1 += $(EXT_SRCS_1)
  26. OBJS_1 = $(SRCS_1:%.c=$(OBJDIR)/%.o)
  27. all: $(BINDIR)/$(TARGET_1)
  28. clean: ; rm -rf $(OBJDIR) $(BINDIR)
  29. $(BINDIR)/$(TARGET_1): $(OBJS_1)
  30. @mkdir -p $(@D)
  31. $(LD) $(LDFLAGS) $^ $(LDLIBS_1) -o $@
  32. $(OBJDIR)/%.o: %.c
  33. @mkdir -p $(@D)
  34. $(CC) $(CFLAGS) -c $< -o $@