NESe (pronounced "Nessie") is a NES emulator based on the e6502 emulator, also written in C with a focus on speed and portability for use on embedded platforms, especially ARM.
Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

49 linhas
878B

  1. CC = gcc
  2. LD = $(CC)
  3. PFLAGS = -g
  4. #PFLAGS += -DDEBUG_MAPPER
  5. #PFLAGS += -DDEBUG_RENDER
  6. #PFLAGS += -DDEBUG_PPU
  7. #PFLAGS += -DE6502_DEBUG
  8. CFLAGS = $(PFLAGS) -Wall -Werror -Wshadow -I..
  9. LDFLAGS = $(PFLAGS)
  10. OBJDIR = obj
  11. SRCDIR = src
  12. BINDIR = bin
  13. # nese
  14. TARGET_1 = nese
  15. LDLIBS_1 = -lSDL2
  16. SRC_SRCS_1 = nese.c ines.c
  17. SRC_SRCS_1 += nes.c ppu.c input.c
  18. SRC_SRCS_1 += cart.c mapper.c
  19. SRC_SRCS_1 += sdl_render.c sdl_input.c
  20. MAPDIR = src/map
  21. MAP_SRCS_1 = nrom.c mmc1.c cnrom.c mmc3.c
  22. EXT_SRCS_1 = e6502/e6502.c e6502/opcodes.c
  23. SRCS_1 = $(SRC_SRCS_1:%=$(SRCDIR)/%)
  24. SRCS_1 += $(MAP_SRCS_1:%=$(MAPDIR)/%)
  25. SRCS_1 += $(EXT_SRCS_1)
  26. OBJS_1 = $(SRCS_1:%.c=$(OBJDIR)/%.o)
  27. all: $(BINDIR)/$(TARGET_1)
  28. clean: ; rm -rf $(OBJDIR) $(BINDIR)
  29. $(BINDIR)/$(TARGET_1): $(OBJS_1)
  30. @mkdir -p $(@D)
  31. $(LD) $(LDFLAGS) $^ $(LDLIBS_1) -o $@
  32. $(OBJDIR)/%.o: %.c
  33. @mkdir -p $(@D)
  34. $(CC) $(CFLAGS) -c $< -o $@