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12 Commit (d094413864e0cf60c95d9216028a2c1f49b0370d)

Autore SHA1 Messaggio Data
  Nathaniel Walizer d094413864 Move VRAM mapping into mapper 1 anno fa
  Nathaniel Walizer bfb9e3df5f Add basic mapper support 1 anno fa
  Nathaniel Walizer 36ad6f4e19 Add 8x16 sprite support; create debug macros 1 anno fa
  Nathaniel Walizer 66460ee5fe Add horizontal/vertical VRAM mirroring
- Ready to add support for mappers
 - Block-line background rendering presents certain artifacts in some
   vertical-scrolling games like 1942
1 anno fa
  Nathaniel Walizer 1a0f6ac06e Add basic coarse X scrolling 1 anno fa
  Nathaniel Walizer ee6127cdf6 Fix basic background rendering 1 anno fa
  Nathaniel Walizer 41536a2b8f Fix PPU timing
- DMA was being double-counted for PPU cycles
1 anno fa
  Nathaniel Walizer 4f46423e6d Flesh out PPU rendering by using LUTs 1 anno fa
  Nathaniel Walizer 0078a19a9e Baby's first background 1 anno fa
  Nathaniel Walizer 787bd6b739 Add skeleton SDL renderer for PPU 1 anno fa
  Nathaniel Walizer 8410cd184a Finish PPU memory mapping 1 anno fa
  Nathaniel Walizer 13456ff79a Initial commit: Everything in progress, with PPU R/W support nearly complete 1 anno fa
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