NESe (pronounced "Nessie") is a NES emulator based on the e6502 emulator, also written in C with a focus on speed and portability for use on embedded platforms, especially ARM.
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Nathaniel Walizer 896ef80d3a Force internal mapper state update on system state load 11 months ago
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linux Add save state support 11 months ago
map Force internal mapper state update on system state load 11 months ago
win Add save state support 11 months ago
apu.c Add sweep limits to APU square channels 11 months ago
apu.h Add save state support 11 months ago
audio.c Simplify audio sample copy loop 11 months ago
audio.h Actually add SDL audio source and blip_buf link 11 months ago
cart.c Add save state support 11 months ago
cart.h Add automatic SRAM retention on battery-backed carts 11 months ago
file.c Add subdir for SRAM saves 11 months ago
file.h Add subdir for SRAM saves 11 months ago
filemap.h Add save state support 11 months ago
ines.c Add basic mapper support 1 year ago
ines.h Fix CHR ROM support in MMC1 11 months ago
input.c Add controller support with keyboard via SDL 1 year ago
input.h Add save state support 11 months ago
mapper.c Add UxROM mapper (Castlevania, Mega Man) 11 months ago
mapper.h Add save state support 11 months ago
nes.c Start implementing APU 11 months ago
nes.h Start implementing APU 11 months ago
nese.c Add save state support 11 months ago
ppu.c Fix enum/int mismatch 11 months ago
ppu.h Add save state support 11 months ago
render.h Add skeleton SDL renderer for PPU 1 year ago
save.c Add save state support 11 months ago
save.h Add save state support 11 months ago
sdl_audio.c Actually add SDL audio source and blip_buf link 11 months ago
sdl_input.c Add save state support 11 months ago
sdl_render.c Automagically determine ideal integer scale 11 months ago
sdl_timer.c Simplify timers and automagically correct for time jumps 11 months ago
timer.h Simplify timers and automagically correct for time jumps 11 months ago