NESe (pronounced "Nessie") is a NES emulator based on the e6502 emulator, also written in C with a focus on speed and portability for use on embedded platforms, especially ARM.
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Nathaniel Walizer 896ef80d3a Force internal mapper state update on system state load 11 个月前
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linux Add save state support 11 个月前
map Force internal mapper state update on system state load 11 个月前
win Add save state support 11 个月前
apu.c Add sweep limits to APU square channels 11 个月前
apu.h Add save state support 11 个月前
audio.c Simplify audio sample copy loop 11 个月前
audio.h Actually add SDL audio source and blip_buf link 11 个月前
cart.c Add save state support 11 个月前
cart.h Add automatic SRAM retention on battery-backed carts 11 个月前
file.c Add subdir for SRAM saves 11 个月前
file.h Add subdir for SRAM saves 11 个月前
filemap.h Add save state support 11 个月前
ines.c Add basic mapper support 1年前
ines.h Fix CHR ROM support in MMC1 11 个月前
input.c Add controller support with keyboard via SDL 1年前
input.h Add save state support 11 个月前
mapper.c Add UxROM mapper (Castlevania, Mega Man) 11 个月前
mapper.h Add save state support 11 个月前
nes.c Start implementing APU 11 个月前
nes.h Start implementing APU 11 个月前
nese.c Add save state support 11 个月前
ppu.c Fix enum/int mismatch 11 个月前
ppu.h Add save state support 11 个月前
render.h Add skeleton SDL renderer for PPU 1年前
save.c Add save state support 11 个月前
save.h Add save state support 11 个月前
sdl_audio.c Actually add SDL audio source and blip_buf link 11 个月前
sdl_input.c Add save state support 11 个月前
sdl_render.c Automagically determine ideal integer scale 11 个月前
sdl_timer.c Simplify timers and automagically correct for time jumps 11 个月前
timer.h Simplify timers and automagically correct for time jumps 11 个月前